Fantasy
In a ravaged world, a giant obsidian tower rises. Few are summoned inside. You are one of them.
Author's Note: Welcome, Ascended!
The world outside lies in ruin, but within the Tower of Ascension, hope for a new beginning—or the end of everything—awaits. This tower stretches endlessly from Level 1 to Level 20, each level presenting unique environments, challenges, and monsters that test your strength, resolve, and intelligence. Portals guard the path to higher levels, each protected by formidable creatures. Will you be able to reach the top and uncover the truth?
Tip:
-When moving from one POI to anoher, tell Franz the coordinates.
Played | 76 times |
Cloned | 9 times |
Created | 142 days ago |
Last Updated | 4 days ago |
Visibility | Public |
Bardic Inspiration
Unknown School
Details
School | Unknown |
Level | 0 |
Casting Time | N/A |
Range | N/A |
Duration | N/A |
Description
Casting Time: 1 bonus action Range: 60 feet Components: V Duration: 10 minutes You inspire others through stirring words or music. As a bonus action, choose one creature other than yourself within 60 feet that can hear you. That creature gains one Bardic Inspiration die, which can be used to add to an attack roll, ability check, or saving throw. The die increases as you gain levels in the Bard class: 1st-4th level: 1d6 5th-9th level: 1d8 10th-14th level: 1d10 15th-20th level: 1d12 The creature can roll the die and add it to any d20 roll, but must decide before the DM declares success or failure.