The Bloodforge Arena world illustration - Fantasy theme
Fantasy

The Bloodforge Arena

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maxtyl

You find yourself transported to the Bloodforge Arena, a mystical battleground. No one can escape.


Author's Note: You find yourself transported to the Bloodforge Arena, a mystical battleground ruled by an ancient and powerful sorcerer, Arkanos the Immortal. The arena shifts its form and challenges, and the player must fight for survival, gold, and freedom. Each round offers increasingly difficult challenges, and between rounds, the player can use their winnings to purchase equipment and potions from a mysterious vendor, “The Keeper.” Survive and conquer the arena’s challenges to earn gold, purchase better gear. Each victory brings more challenging enemies, but nobody can escape this arena.
Played50 times
Cloned2 times
Created
222 days ago
Last Updated
62 days ago
VisibilityPublic
Dryad
CR 1Medium Fey
Dryad
HP Range5 - 40 (Avg: 23)
AC11
XP200
Details
SizeMedium
TypeFey
CR1
XP200
LanguagesElvish, Sylvan
Defenses
Armor Class11
HP Range5 - 40 (Avg: 23)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Club

Melee Weapon Attack: +2 to hit (+6 to hit with shillelagh), reach 5 ft., one target. Hit: 2 (1 d4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.

Fey Charm

The dryad targets one humanoid or beast that she can see within 30 feet of her. If the target can see the dryad, it must succeed on a DC 14 Wisdom saving throw or be magically charmed. The charmed creature regards the dryad as a trusted friend to be heeded and protected. Although the target isn't under the dryad's control, it takes the dryad's requests or actions in the most favorable way it can. Each time the dryad or its allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until the dryad dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to the dryad's Fey Charm for the next 24 hours. The dryad can have no more than one humanoid and up to three beasts charmed at a time.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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