Fantasy
You find yourself transported to the Bloodforge Arena, a mystical battleground. No one can escape.
Author's Note: You find yourself transported to the Bloodforge Arena, a mystical battleground ruled by an ancient and powerful sorcerer, Arkanos the Immortal. The arena shifts its form and challenges, and the player must fight for survival, gold, and freedom. Each round offers increasingly difficult challenges, and between rounds, the player can use their winnings to purchase equipment and potions from a mysterious vendor, “The Keeper.”
Survive and conquer the arena’s challenges to earn gold, purchase better gear. Each victory brings more challenging enemies, but nobody can escape this arena.
Played | 50 times |
Cloned | 2 times |
Created | 222 days ago |
Last Updated | 62 days ago |
Visibility | Public |
Rust Monster
CR 0.5•Medium Monstrosity

HP Range10 - 45 (Avg: 28)
AC14
XP100
Details
Size | Medium |
Type | Monstrosity |
CR | 0.5 |
XP | 100 |
Languages | None |
Defenses
Armor Class | 14 |
HP Range | 10 - 45 (Avg: 28) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Antennae
The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
Bite
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.