After winning tickets to Xaphan Island in a poker game, you find yourself at Coral Cove Docks.
Played | 477 times |
Cloned | 22 times |
Created | 176 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Coordinates | (110, 26) |
In The Iron Keep, players use a note system to communicate and strategize within the foreboding prison. Each player can write notes on paper, limited to 100 words, to share secrets or plans. They must decide on hiding spots for these notes—like under loose stones in the yard, inside cracks of cell walls, or sewn into clothing—and keep track of where they hide them. The prison features cramped standard cells, isolation cells for dangerous inmates, and magical suppression cells designed to nullify abilities. To pass notes to others, players roll a Dexterity (Sleight of Hand) check, with the DM determining the difficulty based on guard vigilance. If a note is found, the player reads it aloud and records its contents. Being caught with notes can lead to penalties, such as increased isolation or harsher treatment, while successful communication can foster alliances among prisoners. Notes may contain crucial information about escape routes, hidden treasures, or weaknesses.
Dingy stone walls lined with rusted iron bars, flickering torches casting eerie shadows across the damp ground, scurrying cockroaches emerging from every crack, and a heavy iron door leading to darkness