After winning tickets to Xaphan Island in a poker game, you find yourself at Coral Cove Docks.
Played | 477 times |
Cloned | 22 times |
Created | 175 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Cultist’s Spiritual Invasion
- When this spell is cast, it unfolds in three phases aimed at transforming the target into a devoted cult follower. The effects are permanent. Inform the player of these phases. Tell the player what phase they are in at the bottom of each response with a %. Change the % based on actions and reactions. When at 100% of a phase, ask the player to make a move to initiate the next phase. - Phase 1 Roll a religion check to set the difficulty. Engage in a social interaction to challenge and weaken the target's mental defenses. Have the target roll a Constitution save at the end of the phase. - Phase 2 Roll another religion check to determine the difficulty. Enter the target’s mind for a mental duel, battling for control over their thoughts. Have the target roll a Constitution save at the end of the phase. - Phase 3 Reshape the target’s beliefs and, when ready, ask to snap back to reality, solidifying the transformation.
Eye's of False love at first sight
With a deft incantation, you cast a spell that opens the target's heart and mind to you like a book. For the next hour, the target must succeed on a Wisdom saving throw to resist the effect. On a failed save, they are compelled to reveal their deepest thoughts, feelings, and secrets, providing you with full insight into their emotional and psychological state. You gain advantage on any Insight or Deception checks made against them, as you can discern their true intentions and desires. Additionally, the target is at disadvantage on saving throws against any persuasion or manipulation attempts you make. As they lay their vulnerabilities bare, they remain blissfully unaware of the spell’s influence, trusting you implicitly and offering you a clear view into their soul.
Cancerous Tongue of the Harlot
2nd-level enchantment You weave a seductive charm into your voice, lacing your words with an alluring yet perilous enchantment. For the duration of up to an hour, your speech becomes irresistibly captivating, granting you advantage on Charisma (Deception) and Charisma (Persuasion) checks to seduce, enchant, or manipulate a target. Your attempts to persuade them into actions against their self-interest or morals are made with even greater finesse. However, the spell’s beguiling nature comes with a cost; at the spell’s end, the target must make a Wisdom saving throw against your spell save DC. On a failed save, they become acutely aware of your manipulation, gaining advantage on saving throws against future efforts to sway them. If cast with a higher-level spell slot, your enchanting allure extends to additional creatures within 30 feet who can hear you.