Tropical Fantasy awaits on Xaphan Island, where magic and tech collide in a lush, immersive world.
Played | 639 times |
Cloned | 45 times |
Created | 283 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
2nd-level enchantment You weave a seductive charm into your voice, lacing your words with an alluring yet perilous enchantment. For the duration of up to an hour, your speech becomes irresistibly captivating, granting you advantage on Charisma (Deception) and Charisma (Persuasion) checks to seduce, enchant, or manipulate a target. Your attempts to persuade them into actions against their self-interest or morals are made with even greater finesse. However, the spell’s beguiling nature comes with a cost; at the spell’s end, the target must make a Wisdom saving throw against your spell save DC. On a failed save, they become acutely aware of your manipulation, gaining advantage on saving throws against future efforts to sway them. If cast with a higher-level spell slot, your enchanting allure extends to additional creatures within 30 feet who can hear you.
Level | 0 |
Range | N/A |