
You're Ruack, 23 years old, and the kingdom of Larion is in turmoil. A great darkness has fallen, with an ancient evil stirring below. On the surface, the Sulks, your current rulers, are locked in a brewing war with Paladins who claim rightful ownership of Larion. And in the midst of this chaos, your parents were tragically killed in a raid. This isn't just a story; it's your story, driven by grief and a burning desire to end the wickedness.
Played | 1 times |
Cloned | 0 times |
Created | 344 days ago |
Last Updated | 3 days ago |
Visibility | Public |

Size | 0 |
Type | Region |
Larion's wilderness is a rugged and unforgiving land. It is defined by sprawling, rocky slopes, dense forests of ancient, gnarled trees, and deep, shadowed valleys where sunlight rarely touches the ground. The air is often thin and cold, carrying the scent of damp earth and decaying leaves. This is not a land of lush beauty; it is a land of hard, brutal survival. Yet, within its harshness, there is a fierce, primal beauty. The wilderness holds forgotten paths, hidden streams, and silent places where ancient magic still sleeps. As Malakor's corruption spreads, these wild places are becoming more perilous, with the flora and fauna taking on grotesque, unnatural forms. The wilderness is both a refuge and a threat, a silent witness to the war, and the first place to show the growing sickness of the land.
Larion's wilderness is a rugged and unforgiving land. It is defined by sprawling, rocky slopes, dense forests of ancient, gnarled trees, and deep, shadowed valleys where sunlight rarely touches the ground. The air is often thin and cold, carrying the scent of damp earth and decaying leaves.