Fight Against The Darkness world illustration - Fantasy theme
Fantasy

Fight Against The Darkness

z
zroberts

You're Ruack, 23 years old, and the kingdom of Larion is in turmoil. A great darkness has fallen, with an ancient evil stirring below. On the surface, the Sulks, your current rulers, are locked in a brewing war with Paladins who claim rightful ownership of Larion. And in the midst of this chaos, your parents were tragically killed in a raid. This isn't just a story; it's your story, driven by grief and a burning desire to end the wickedness.

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340 days ago
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1 days ago
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Fortress Dominus

Fortress Dominus

Fortress Dominus isn't a native stronghold; it's a grim, imposing Sulk castle of foreign design. Built from dark, angular stone, it dominates the landscape, a stark symbol of occupation. Watchtowers pierce the sky, overlooking conquered lands. Inside, it's a labyrinth of cold barracks and command centers. It embodies the Sulks' unyielding control and militaristic might.

Ruack's Home

Ruack's Home

Outside the city walls, nestled amongst the rocky foothills, Ruack's home was a humble, sturdy dwelling of local stone and packed earth. It wasn't grand, but it was built with purpose, its thick walls providing insulation from Larion's harsh climate. A small, dry-stone wall likely enclosed a modest patch of struggling crops or a small pen for livestock. Before the raid, the air would have carried the quiet sounds of daily life: perhaps the clatter of simple tools, the low murmur of conversation, or the distant bleating of sheep. Now, it stands as a scarred shell, a painful monument to loss. Charred timbers, collapsed sections of roof, and scattered debris tell the grim tale of the raid, a stark reminder of the violence that shattered Ruack's world and ignited his quest.

The Abyss of Whispers

The Abyss of Whispers

a primordial nexus of the land's magic and life force. This sacred location, hidden deep within the earth, is where Malakor draws its power and from where it slowly corrupts the entire kingdom, sickening the very essence of Larion.

The Hidden Rebel Sanctuary

The Hidden Rebel Sanctuary

Tucked away in Larion's rugged terrain, this secret rebel sanctuary is a makeshift haven. It could be a camouflaged cave network or a cleverly disguised valley. Here, resistance fighters, both Paladin and non-Paladin, gather, plan, and find respite. It's a vital hub for resource gathering and a relatively safe space amidst the war, yet constant vigilance is needed to avoid discovery by the Sulks.

The Marketplace

The Marketplace

Larion's marketplace is a chaotic, vital heart of the town. It's a sprawling, sun-baked expanse of temporary stalls and weathered permanent shops, built from rough wood and patched canvas. The air is thick with the competing aromas of exotic spices, freshly baked bread, pungent livestock, and the metallic tang of new tools. Here, Larionites haggle for survival, trading meager crops, handcrafted goods, or salvaged scraps. The Sulks maintain a visible presence, their patrols casting long shadows, demanding taxes and occasionally seizing goods. Yet, amidst the tension, whispers of resistance and hopeful rumors are exchanged. It's a place of both harsh reality and enduring resilience.

The Mountain

The Mountain

Dominating Larion's skyline, The Mountain isn't just a peak; it's a colossal, jagged sentinel of dark, ancient rock, often shrouded in swirling mists or capped with snow. Its slopes are treacherous, riddled with hidden caves, sheer cliffs, and barely-there goat paths. The air grows thin and cold as one ascends, carrying the mournful whispers of wind through crags. Locals whisper tales of its deep, hollow interior, believing it to be a sacred, yet forbidden, place – perhaps even the source of Larion's ancient magical energies, or conversely, the very nexus from which the "great darkness below" now oozes. It's a place of raw, untamed power, symbolizing both Larion's enduring spirit and the terrifying, unknown depths of the encroaching wickedness.

The Old Larionite Ruins

The Old Larionite Ruins

These aren't just ruins; they're the skeletal remains of an ancient Larionite settlement, predating the Sulks. Overgrown vines cling to crumbling stone, where forgotten history and perhaps clues to Malakor's origins lie hidden. It's an eerie, haunted place, difficult to reach, echoing with the whispers of a lost era. Explorers face treacherous paths and lurking dangers in their quest for ancient knowledge.

The Temple of Solomon

The Temple of Solomon

In Larion, The Temple of Solomon is a sanctuary of ancient stone, often worn but deeply revered. For Ruack, it's where he seeks wisdom and the favor of man and the one true God. It hums with quiet reverence, smelling of incense and old stone. More than just a place of worship, it's a beacon of hope and tradition for the native Larionites, a refuge from the Sulks' oppression and the Paladins' zeal. Priests offer solace, share lore, and sometimes provide subtle guidance. It stands as a testament to enduring faith amidst a land plagued by darkness and war.

The Weary Wanderer Tavern

The Weary Wanderer Tavern

The Weary Wanderer is a dim, smoky haven of rough-hewn timbers and low murmurs. The air hangs heavy with cheap ale, stew, and unspoken tension. Locals huddle, sharing wary glances and hushed rumors, while a few off-duty Sulks might occupy a corner, their presence a constant reminder of occupation. It's a place for a brief, gritty respite from Larion's turmoil, a hub for whispered news, and perhaps the only spot for a warm meal and a moment of fleeting forgetfulness.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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