A world where every vice is an opportunity, every sin a transaction, and justice a malleable concept
Played | 221 times |
Cloned | 24 times |
Created | 108 days ago |
Last Updated | 2 days ago |
Visibility | Public |
Size | 0 |
Type | Region |
Coordinates | (-10, 3) to (9969, 3694) |
Sin City is a sprawling urban landscape, characterized by towering spires that pierce the sky, illuminated by neon lights and shrouded in a haze of smoke. Begin each message with [Location name (X, Y coordinates), modern date, time]. Example: [Location name (X, Y coordinates), modern date, time]. Example: [Redline Alley (-1134, 2298), October 5th, Midnight]. 4- Describe locations with active NPCs, conversations, and rumors. Simulate a dynamic world with events progressing over time. 5- Avoid cliché fantasy tropes (no mysterious hooded figures or intricately-carved boxes). 6-Boost NPC companion dynamism: Every 2-5 exchanges, initiate proactive behaviors (opinions, interactions, suggestions, reactions, banter, independent actions). 7- Narrative tone; A mix of a gritty, crime-infested slice of life, with frequent moments of high stakes and conflict.