A world where every vice is an opportunity, every sin a transaction, and justice a malleable concept
Played | 632 times |
Cloned | 50 times |
Created | 268 days ago |
Last Updated | 39 days ago |
Visibility | Public |
Coordinates | (8211, 2958) |
The Dealer’s Den is a break room for the casino's dealers and staff, located behind the main gaming floor. Players might gain access by posing as staff members. Sells the following: Ghost: 300 GP per gram, grants +2 to Dexterity checks for 1 hour, -2 to Wisdom saving throws Bliss: 50 GP per gram, grants advantage on Charisma (Performance or Persuasion) checks for 1 hour. Stardust: 120 GP per tablet, grants Advantage on Charisma (Persuasion) checks for 1 hour, disadvantage on Constitution saving throws Shrooms: 70 GP per dose, Gain a temporary +2 to Wisdom saving throws against fear and mental effects for 1 hour; disadvantage on all Intelligence checks due to hallucinations. Instructions: - When PC says "I want to buy that," ask "What item?" If they have enough gold, deduct cost, add item to inventory, and say "Purchased." If not enough gold, say "Insufficient funds." Confirm each transaction briefly.
A narrow room with flickering fluorescent lights, worn-out sofas, and a scratched coffee table surrounded by tired-looking staff, with a wall adorned with posters of various casino games and a dimly lit corner where whispers and hushed conversations take place.