Sin City world illustration - Urban Vice theme
Urban Vice

Sin City

G
Gangnamstein22

A world where every vice is an opportunity, every sin a transaction, and justice a malleable concept


Author's Note: This is a Modern-Crime Setting, No Fantasy, No Magic, world; There are no spellcaster classes as of yet. Just dont have the time to intigrate "Spells" in this setting. **Default Wheelman has ability to "Drive". So it might be helful to take a Wheelman with you in larger parties. Will update daily adding eve more items, POI mechanics and Interaction. Waiting for monster update to add more "monsters".This is still in development, but still have a enourmous amount of cool places. Jump in and play with fiends, you wont be dissapointed.
Played522 times
Cloned44 times
Created
194 days ago
Last Updated
41 days ago
VisibilityPublic
Central Warehouse
Central Warehouse
Point of Interest
Details
Coordinates(8142, 2960)
Description

The Central Warehouse, a façade for the Cerro Blanco Cartel's smuggling operations, is guarded by El Lobo. His ruthless enforcement ensures that only vetted clients dare approach, and his mere presence deters the prying eyes of law enforcement. Transactions take place in a secret underground safe room, away from prying eyes. The operation relies on corrupt officials and smugglers to avoid law enforcement, making it a high-stakes venture with significant risk. Special Rules and Features: Bulk Purchases Only Cartel Vetting: Persuasion check (DC 18) required for access. Increased Risk: Beware undercover agents (Perception DC 16). Security and Defenses: Armed Guards: Patrols with weapons, watchtowers, and attack dogs. Surveillance System: Cameras require disabling (Intelligence DC 17) or stealth to bypass.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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