Sin City world illustration - Urban Vice theme
Urban Vice

Sin City

G
Gangnamstein22

A world where every vice is an opportunity, every sin a transaction, and justice a malleable concept


Author's Note: This is a Modern-Crime Setting, No Fantasy, No Magic, world; There are no spellcaster classes as of yet. Just dont have the time to intigrate "Spells" in this setting. **Default Wheelman has ability to "Drive". So it might be helful to take a Wheelman with you in larger parties. Will update daily adding eve more items, POI mechanics and Interaction. Waiting for monster update to add more "monsters".This is still in development, but still have a enourmous amount of cool places. Jump in and play with fiends, you wont be dissapointed.
Played522 times
Cloned44 times
Created
194 days ago
Last Updated
41 days ago
VisibilityPublic
Crimson Safehouse Alpha
Crimson Safehouse Alpha
Point of Interest
Details
Coordinates(7402, 2967)
Description

One of the many hidden safehouses used by the Crimson Vipers to stash weapons, drugs, and cash. This safehouse is well-fortified, with a rotating crew of gang members serving as guards. It’s also where wounded Vipers go to recover after gang skirmishes.

Appearance

A discreet alleyway entrance adorned with thick iron bars and graffiti, leading to a heavily reinforced door guarded by tattooed figures, with dim, flickering lights illuminating the nearby walls filled with patchwork wood and metal.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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