Grimm Tales: A Dark Fantasy Saga
In a dark world, humanity shelters from eldritch horrors. Cities stand as beacons,
Author's Note: start the story with "In a world besieged by darkness and creatures of nightmare, your journey begins in a carriage bound for the City of High Walls, a beacon of hope amidst chaos. However, before reaching safety, you arrive at Eternal Mist Village, shrouded in fog and mystery. Here, you face a choice: continue to the city or explore the village for resources and allies. The decision rests in your hands, adventurers."
Played | 41 times |
Cloned | 2 times |
Created | 271 days ago |
Last Updated | 5 days ago |
Visibility | Public |
The Cursed Moors
Area
Details
Size | 0 |
Type | Marshland |
Coordinates | (4139, -3198) to (9428, -281) |
Description
The Cursed Moors, a mist-clad marshland, conceal lost souls' haunting cries amidst twisted trees and spectral lights that lure travelers astray. Its labyrinthine paths and treacherous pitfalls harbor strange, malevolent flora and fauna. Legends whisper of a hidden heart where the living and dead converge, but venturing there exacts a perilous toll, for the moors fiercely guard their secrets.
Appearance
Eerie marshland with mist enveloping twisted trees, spectral lights flickering in the distance, and the faint echoes of lost souls' cries. Malevolent flora and fauna lurk in the shadows, adding to the foreboding atmosphere of the cursed moors.