Sombria Aurora world illustration - Grimm Tales: A Dark Fantasy Saga theme
Grimm Tales: A Dark Fantasy Saga

Sombria Aurora

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prahina

In a dark world, humanity shelters from eldritch horrors. Cities stand as beacons,


Author's Note: start the story with "In a world besieged by darkness and creatures of nightmare, your journey begins in a carriage bound for the City of High Walls, a beacon of hope amidst chaos. However, before reaching safety, you arrive at Eternal Mist Village, shrouded in fog and mystery. Here, you face a choice: continue to the city or explore the village for resources and allies. The decision rests in your hands, adventurers."
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Created
271 days ago
Last Updated
5 days ago
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Hecate Swampborn
Hecate Swampborn
Level 5 Human Druid -
Hecate Swampborn is an enigmatic water witch of the Swamp of Nightmares, wielding power over the waters and creatures within through primal energies and arcane mastery.
Details
RaceHuman
ClassDruid
Level5
Alignment
PronounsShe/Her
Location44, 33
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces0
Silver Pieces0
Copper Pieces0
appearance
Hecate's form is shrouded in robes of midnight blue that ripple like water in the moonlight, her skin pale as bone and marked with swirling patterns. Her hair, a tangled mass of kelp and seaweed, hangs in wild tangles around her face, concealing her features in a veil of shadow and mystery. Her eyes, twin pools of inky darkness, gleam with an otherworldly light.
personality
Hecate's demeanor shifts like the mists of the swamp – enigmatic, foreboding, yet with a wellspring of wisdom beneath her inscrutable facade. Her loyalty to the creatures of the swamp and commitment to preserving its dark beauty are unwavering, showcasing a blend of fearsome power and hidden depth.
backstory
From a young age, Hecate's connection to the waters of the swamp set her apart, her ability to commune with the spirits of the land and command the creatures marking her as a figure of awe and dread. Through years of solitude, she honed her skills and unlocked the hidden mysteries of the swamp, forging a bond with its denizens that few could match.
Stats
Strength
8
Dexterity
12
Constitution
14
Intelligence
10
Wisdom
18
Charisma
16
Armor Class
15
Max HP
42
Speed
30

HP

42 / 42 HP

XP

6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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