Sombria Aurora world illustration - Grimm Tales: A Dark Fantasy Saga theme
Grimm Tales: A Dark Fantasy Saga

Sombria Aurora

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prahina

In a dark world, humanity shelters from eldritch horrors. Cities stand as beacons,


Author's Note: start the story with "In a world besieged by darkness and creatures of nightmare, your journey begins in a carriage bound for the City of High Walls, a beacon of hope amidst chaos. However, before reaching safety, you arrive at Eternal Mist Village, shrouded in fog and mystery. Here, you face a choice: continue to the city or explore the village for resources and allies. The decision rests in your hands, adventurers."
Played42 times
Cloned2 times
Created
282 days ago
Last Updated
10 days ago
VisibilityPublic
Knight
Knight
Medium Humanoid - CR 3
Details
SizeMedium
TypeHumanoid
CR3
XP700
Languagesany one language (usually Common)
Defenses
Armor Class18
HP Range24 - 80 (Avg: 52)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

16

dexterity

11

constitution

14

intelligence

11

wisdom

11

charisma

15

Actions

Greatsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow

Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership

For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Multiattack

The knight makes two melee attacks.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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