Grimm Tales: A Dark Fantasy Saga
In a dark world, humanity shelters from eldritch horrors. Cities stand as beacons,
Author's Note: start the story with "In a world besieged by darkness and creatures of nightmare, your journey begins in a carriage bound for the City of High Walls, a beacon of hope amidst chaos. However, before reaching safety, you arrive at Eternal Mist Village, shrouded in fog and mystery. Here, you face a choice: continue to the city or explore the village for resources and allies. The decision rests in your hands, adventurers."
Played | 41 times |
Cloned | 2 times |
Created | 271 days ago |
Last Updated | 5 days ago |
Visibility | Public |
The Hall of Echoes
Point of Interest
Details
Coordinates | (9633, -1330) |
Description
A grand chamber lined with faded tapestries and crumbling statues, where echoes of long-forgotten voices linger in the air.
Appearance
Ethereal figure of the Ghostly Courtier gliding gracefully through the hall, their form blending seamlessly with the faded grandeur of the once majestic citadel, illuminated by flickering torches