Sombria Aurora world illustration - Grimm Tales: A Dark Fantasy Saga theme
Grimm Tales: A Dark Fantasy Saga

Sombria Aurora

p
prahina

In a dark world, humanity shelters from eldritch horrors. Cities stand as beacons,


Author's Note: start the story with "In a world besieged by darkness and creatures of nightmare, your journey begins in a carriage bound for the City of High Walls, a beacon of hope amidst chaos. However, before reaching safety, you arrive at Eternal Mist Village, shrouded in fog and mystery. Here, you face a choice: continue to the city or explore the village for resources and allies. The decision rests in your hands, adventurers."
Played51 times
Cloned3 times
Created
321 days ago
Last Updated
38 days ago
VisibilityPublic
Animal Friendship
Animal Friendship
Enchantment
Details
Level1
Range30
Description

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. If the beast's Intelligence is 4 or higher, the spell fails. Otherwise, the beast must succeed on a Wisdom saving throw or be charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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