Sombria Aurora world illustration - Grimm Tales: A Dark Fantasy Saga theme
Grimm Tales: A Dark Fantasy Saga

Sombria Aurora

p
prahina

In a dark world, humanity shelters from eldritch horrors. Cities stand as beacons,


Author's Note: start the story with "In a world besieged by darkness and creatures of nightmare, your journey begins in a carriage bound for the City of High Walls, a beacon of hope amidst chaos. However, before reaching safety, you arrive at Eternal Mist Village, shrouded in fog and mystery. Here, you face a choice: continue to the city or explore the village for resources and allies. The decision rests in your hands, adventurers."
Played41 times
Cloned2 times
Created
271 days ago
Last Updated
5 days ago
VisibilityPublic
Druidcraft
Druidcraft
Transmutation
Details
SchoolTransmutation
Level0
Casting Time1 action
Range30
DurationInstantaneous
Description

Whispering to the spirits of nature, you create one of the following effects within range: - You create a tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round. - You instantly make a flower blossom, a seed pod open, or a leaf bud bloom. - You create an instantaneous, harmless sensory effect, such as falling leaves, a puff of wind, the sound of a small animal, or the faint odor of skunk. The effect must fit in a 5-­--foot cube. - You instantly light or snuff out a candle, a torch, or a small campfire.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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