A barren landscape covered in an eternal frost. Sparse and ruthless pockets of civilization.
Played | 104 times |
Cloned | 6 times |
Created | 185 days ago |
Last Updated | Yesterday |
Visibility | Public |
Alta Muta
Sat at the shores of Viereium Lake, Alta Muta is a sinister city known for its inhospitable inhabitants who thrive amid the harsh environment. The people of Alta Muta subsist on the fish that dwell beneath the thick layers of ice and the wildlife that frequent the lake. Their survival depends upon the cunning and ruthlessness that define their culture, leading them to cultivate a reputation as savages. Many travelers who dare to cross into their territory are met with cold indifference or violent retribution, as the locals fiercely guard their secrets and resources. Altogether, this city stands as a grim testament to survival in a brutal, unforgiving world.
Asepox
Asepox is a sprawling city nestled among the towering peaks of the Grestoff Mountains, renowned for its resilient inhabitants. Once a prosperous trade hub, the city now stands as a fortress against the harsh elements and marauding beasts that roam the mountains. Its people, fiercely independent, have adapted to their unforgiving environment, turning the stone and timber of their surroundings into fortified structures. The echoing sounds of hammering and the persistent aroma of smoke hint at a community endlessly preparing for both survival and defense. The city is divided into sectors, including a marketplace filled with wares carefully extracted from the mountains, and living quarters that boast intricately carved wooden homes, providing warmth amidst the biting cold.
Colvann District
The Colvann District is a former political district, primarily transformed into a stark militarized zone. Its streets echo with the sounds of clashing armor and marching feet, as soldiers undergo rigorous training under the watchful eyes of their commanding officers. The district is filled with barricades, watchtowers, and practice fields, where tactical drills are a daily occurrence. Civilians are no longer welcome, and whispers of rebellion linger in the air, but fear holds the populace in check.
Elethed Ocean
The Elethed Ocean is a vast and treacherous frozen sea, stretching thousands of kilometers wide. The stark landscape is dominated by meters-thick sheets of ice that creak ominously underfoot, creating an atmosphere of perpetual unease. Beneath the relentless frost lies a diverse and thriving habitat, teeming with strange creatures and hidden mysteries, yet few dare to venture across this frigid wasteland out of fear of the unknown. Those who do often find themselves lost to the icy depths or caught in the unyielding grip of blizzards that arise without warning.
Grestoff Mountains
The Grestoff Mountains rise sharply from the bleak landscape, their peaks perpetually shrouded in a thick blanket of snow and ice. An eerie silence blankets the area, occasionally broken by the distant roar of a beast or the crunching of snow underfoot. Ancient trees cling to the rugged slopes, their twisted branches reaching desperately toward the sky, while the air is sharp and biting. The mountains are said to harbor creatures that have adapted to the harsh climate, from colossal ice bears prowling the lower trails to ethereal frost sprites that flit between the trees, luring wanderers deeper into their frosty domain. Many tales speak of those who have come to the mountains seeking glory or treasure, but few return unscathed, for the Grestoff Mountains guard their secrets fiercely.
Grom'karak
Perched precariously on the craggy slopes of the tall Yelfall Peak, Grom'karak is a formidable orc city, known for its imposing fortifications and watchtowers that loom over the surrounding wilderness. With the harsh, below freezing temperatures at the top of the mountains, the orc inhabitants have been shaped into relentless raiders, known for their brutal tactics against unsuspecting travelers. They thrive on the spoils of their raids, bringing back supplies and food to sustain their warlike society, which upholds a cruel honor dictated by strength and bloodshed. Recently, they have sent their war parties much further, to other major cities along the mountain range. Grom'karak pulses with the raw energy of its inhabitants, echoing with the sounds of clanging metal and guttural war cries, a stark reminder of the danger that lies beyond its jagged walls.
Hunger's End
Hunger's End stands as a bastion of hope amidst a treacherous land ravaged by famine and despair. Established by survivors of the collapse of Renaught, its citizens have banded together to protect their bountiful harvests and keep the marauding raiders at bay. The militia, composed of fierce warriors and trained farmers, maintains a strict watch at the towering iron gates, allowing entry only to those who truly need assistance. Legends whisper that the first crop sown within these walls yielded a harvest that could feed a hundred mouths, inspiring settlers to establish this refuge. Yet, the looming threat of raids and desperate outsiders casts a dark shadow over the prosperity that thrives within the city, where every grain of food is fiercely valued.
Lamos
Nestled within the formidable Vestokos Mountains and bordered by the fierce currents of the Galvian River, Lamos stands as a resilient monument to its troubled past. Once a loyal ally of Renaught, Lamos has transformed into a bustling hub for mercenaries and soldiers of fortune following its fall to banditry. With its sturdy stone walls and watchtowers, the city boasts a small yet powerful military, attracting the eyes of foreign nations and wealthy sponsors eager to hire their elite services. Markets throng with merchants and soldiers alike, trading not just goods but tales of adventure and danger from the treacherous wilderness beyond.
Lamos Village
Lamos Village serves as the heart of the region, bustling with the daily lives of soldier families and seasoned fishermen. Nestled along the banks of a winding river, the village is characterized by its modest wooden homes, adorned with fishing nets and military insignias, reflecting its dual identity. The villagers take to the frosted river for ice fishing, creating an atmosphere of camaraderie and resilience against the harsh elements.
Mimbane District
The Mimbane District is a residential area within the city of Seville labeled as a cautionary tale of urban decay. Quickly upon the foundation of the city, it succumbed to the grips of poverty and violence, becoming a breeding ground for crime and desperation. The streets here are lined with crumbling buildings, many structures bearing the scars of numerous skirmishes and the weight of neglect. Filth and debris litter the alleys, where shadows seem to whisper secrets of those who have vanished into the night. Corruption runs rampant among the local enforcers, adding to a sense of helplessness that grips the residents tightly, as they navigate the treachery built into their very homes.
Residential Area
A small yet resilient community near Ivanstrong Palace. The residents, mostly farmers and defenders of the city, lead a precarious existence. The cityfolk thrive on close-knit relationships, pooling their limited resources to survive the encroaching dangers beyond the borders.
Ryker's Expanse
Ryker's Expanse is a vast sheet of ice that spreads into the Ilithed Ocean. Legends speak of ancient frost giants who once ruled these icy plains, commanding blizzards and using frigid beasts to hunt for sport. With the passage of time, their once-great kingdoms have crumbled into mere whispers of the past, yet the giants still roam, fierce and relentless in their dominion over the land. Monstrous creatures, adapted to the brutal conditions, also stalk the icy terrain, creating a perilous experience for any who dare to traverse this desolate expanse. Travelers seek refuge in treacherous ice caves and make offerings to dormant deities in hopes of favor or protection.
Sarevin
Sarevin is a small ice-fishing village that clings to the shores of the frozen Ilithed Ocean. With fewer than a hundred residents, the villagers share a deep sense of camaraderie as they navigate the vicious winters, relying on each other to endure the biting cold and to fish through the thick ice. Wooden huts with smoke rising from their chimneys dot the landscape, while a central gathering spot serves as the heart of the community, where heartwarming stories are exchanged over bowls of stew. The villagers, clad in furs and heavy garments, are skilled in the art of ice-fishing, making their livelihoods from the precarious waters beneath the frost.
Seventongue
Seventongue is a formidable stronghold strategically positioned at the base of the Tykkermanian Expanse. Its high walls and watchtowers loom intimidatingly over the surrounding plains, a harsh barrier against the encroaching Frost Giants from the north. The castle's name is derived from an ancient lore that tells of seven strong voices harmonizing to ward off evil, and the sound of a mighty bell tolling reverberates throughout the land. The castle's inhabitants, hardened by relentless training and fierce survival instincts, have developed a robust military, ensuring that their fierce reputation precedes them. Within its walls, the echo of clashing metal and the disciplined march of armored warriors form a constant reminder of their resolve to protect their homeland against outside threats.
Seville
Always wrought with issues during its long reign, Seville has now become a shadowy underground hub of crime and despair. The arrival of King Nulfranz II marked a dark turn in the city's fate, as a recent law prohibits new migrants from entering, causing an economic collapse. The citizens, once hopeful of a future from Nulfranz I, are now bound by fear, threatened by a brutal military force that employs violent tactics to maintain control and silence dissent. As illegal dealings flourish in the alleys and corruption seeps into every corner, the spirit of the city dims, leaving its inhabitants grappling with despair and desperation.
Stonehold Keep
Stonehold Keep is a notorious dwarven stronghold at the edges of the enormous Vestokos Range. The fortress is a place of darkness, where greed festered among the ruling council, turning the once-proud dwarven legacy into a nightmarish reality of indentured servitude and slavery, all in the quest for powerful blastpowder and the creation of lethal rifles. The air here is thick with the acrid scent of industry, and any hope for a better life has long been extinguished for those forced to serve the corrupt overlords of this gloomy bastion.
The Dark
The Dark is a sprawling network of dimly lit tunnels that serve as a relentless mining operation for the highly sought blastpowder. Here, the air is thick with dust and the oppressive sounds of pickaxes striking rock echo through the winding corridors. Indentured servants and slaves toil incessantly under harsh overseers, their spirits as battered as their bodies, as they extract the volatile material that fuels the war machines of the realm. It is a place of desperation and despair, where hope seems to vanish like the flickering torchlights that barely illuminate the grim surroundings.
Valley that Remains
The Valley that Remains is a massive bleak expanse of tundra that stretches far beyond the horizon, a haunting testament to the ancient conflicts that once raged in this desolate land. Every gust of wind carries with it echoes of the past, whispering tales of heroes and horrors buried beneath the endless frost. One can’t help but feel the weight of despair in the air, where the very essence of life seems to have been snuffed out. Travelers are a rare sight here, as the treacherous expanse has earned a grim reputation, forging legends of ghostly figures seen at twilight and ominous storms that can swallow the unwary whole.
Vestokos Mountains
The Vestokos Mountains rise with an intimidating grandeur, creating an impenetrable barrier between the southeastern region of Felheim and the remaining lands of the continent. Towering spires of rugged rock loom high into the sky, their peaks often shrouded in swirling mists and frequent snowstorms. In the northernmost heights, tall stone pillars shoot upwards, barely touching the Baelfrost—a mystical aurora that dances with a spectral vibrance, casting an otherworldly glow over the jagged landscape. Large areas of these mountains harbor tribes of fierce barbarians, whose war cries echo amidst the craggy valleys and steep cliffs, perpetually preparing for conflict against any who dare encroach upon their vast domain.
Yarishton
Yarishton is a small village in the center of the bleak wasteland that is the Valley that Remains. It serves as a refuge for weary travelers, offering warm hospitality in exchange for captivating stories, whispered secrets, or rare goods from afar. The villagers, a close-knit community, have learned to adapt and thrive in their isolation, cultivating deep bonds with one another and an intrinsic lore that embellishes their everyday lives. Legends tell of how they saved a great king long ago, allowing their village to flourish while its tales draw wanderers into their embrace.