A barren landscape covered in an eternal frost. Sparse and ruthless pockets of civilization.
Played | 104 times |
Cloned | 5 times |
Created | 184 days ago |
Last Updated | Yesterday |
Visibility | Public |
Blastpowder Mines Entrance
This foreboding entrance to the blastpowder mining tunnels beckons ignoarant adventurers with the promise of untold riches and hidden dangers. A creaking hand-cranked elevator shaft drops into the dark, echoing depths below, where whispers of miners and their relentless struggles against the earth's wrath linger in the air. The ground is littered with remnants of old mining equipment, rusted and abandoned, as the faint smell of explosives wafts up from the darker recesses beneath.
Cavern Entrance
A place where the downtrodden of the Mimbane District sought shelter from the harsh realities of life above. Over time, whispers spread of a warmth that lay deeper within the caverns, a siren song that lured many into the darkness. However, the deeper one goes, the more treacherous the path becomes, filled with lurking shadows and a chilling sense of despair. Many have ventured into the depths, hoping to find solace or treasure, but few emerge unchanged, if they emerge at all.
Grover's Residence
In the bleak city of Hunger's End, this stone house serves as the modest abode of Grover and his family. Grover toils daily in the fields of Ivanstrong Palace, bringing whatever sustenance he can to his household amidst the city's relentless hardships.
Havlocke Manor
The enormous manor of Havlocke, a greedy businessman who ruthlessly controls raiding parties and smuggling gangs in the nearby areas. Its opulent design and imposing presence serve as a constant reminder of his wealth and power. Extravagant ballroom parties are hosted in the manor, with a strict guest list.
House of Healing
Once a sign of despair during a devastating virus outbreak, the House of Healing now serves as a sanctuary for the sick and wounded of Lamos, providing refuge and care under the weight of its storied past. Its walls echo with the whispers of old remedies and the hum of shared hope, a testament to the resilience of the villagers who rallied to protect one another.
Ivanstrong Palace
Ivanstrong Palace is a haven for the residents of Hunger's End, its grand walls crafted from reinforced stone and iron. Inside, expansive farms thrive with the immense heat from the forges, providing sustenance and warmth to the denizens while shielding them from the relentless cold outside. The palace was named after a warrior of the last age, who helped take the farms back from the barbarians that occupied it. A disciplined military patrols the grounds, ensuring that nobody breaches their sanctuary, while the workers inside go about their daily tasks with resilience and determination.
Kelain Factory
The Kelain Factory is a grim place, notorious for its perilous working conditions and dreadful accidents that can occur at any moment. A vital site for processing blastpowder into a more stable material, where the echoes of screams and the scent of burnt metal linger in the air. Workers toil in fear, surrounded by dangerous machinery that could erupt into chaos with a single misstep.
King's Plaza
King's Plaza is a chaotic hub of activity and vibrant life. Vendors hawk their wares—shimmering trinkets, exotic goods, and the day's catch; the crisp air filled with the scent of brine mixed with spices. Colorful tents, stained from years of exposure, lean precariously over stone paths slick with moisture and ice, hinting at stories of resilience amid decay.
Leaking Tap
The Leaking Tap is a notorious pub that serves as the epicenter for the corrupt dealings of Seville. Once a respected council member owned the establishment, but now it is a den of thieves and rogues seeking to further their nefarious ambitions. Patrons whisper of clandestine agreements made over mugs of ale, while dark shadows loom over every corner. The air is thick with deception and betrayal, and a strange sense of danger hangs like a shroud over the night.
Mount Be'alfell
Mount Be'alfell is a grim site where the orcish tribe gather to pay homage to their vengeful war gods. It echoes with the chants of the devoted and the wails of the fallen, a constant reminder of the high price of their victories. Here, under the watchful eyes of the pantheon, sacrifices are offered to ensure fortune in battle.
North Watchtower
The North Watchtower is smaller than the south, but important nonetheless. It is a crucial high point used by guards during their nightly shifts to keep watch over the city. The atmosphere is heavy with a sense of duty and vigilance, as the guards remain ever alert for threats inside the city's walls.
Seville Entrance
This gate marks the entrance to the underground city of Seville, a hidden area often shrouded in mystery and dimly lit by flickering torchlight. Generally, only traders and military personnel are granted passage, as the denizens of Seville are cautious of outsiders.
South Watchtower
The South Watchtower stands tall and imposing, a vigilant sentinel that oversees the main entrance into the city of Lamos. Its stone walls are weathered yet sturdy, adorned with the battle scars of previous conflicts. Guards clad in dark armor patrol its heights and surroundings, ensuring no threat slips past their watchful eyes at any hour. The bridge leading into the city spans the roaring river below, creating a natural barrier against unwanted intrusions.
Testaverd Communion
The Testaverd Communion is a desperate refuge for those who have been crushed under the boot of Seville's harsh regime. The ramshackle houses lean precariously, constructed from scavenged materials that tell stories of past despair and fleeting hopes. Despite the poverty that envelops the families here, a palpable spirit of resilience permeates the air, as neighbors band together to fend off the loneliness that their circumstances bring. In the shadows, whispers of escape circulate, with dreams of a better life igniting flickers of hope among the weary inhabitants. Crime is minimal here, not because of the law, but due to the fact that there is little worth stealing. Life revolves around survival, shared meals, and stolen moments of laughter among the squalor.
The Central House
The communal longhouse serves as the heart of the village, where warriors gather to rest, feast, and hone their combat skills. Tattered banners hang from the rafters, telling tales of battles fought and glory earned.
The Central Keep
The Central Keep of Lamos stands as a bastion of power, housing the royal treasury and serving as the site for the knighting ceremonies of the Lamos Vigilant. Imposing stone walls rise from a steep hill, flanked by guarded crenellations that overlook the foreboding landscape beyond. Within its halls, whispers of ancient practices echo, mingling with the weight of history and the anticipation of honor bestowed upon brave soldiers.
The Chieftain's Hall
The longest standing structure in the village, The Chieftain's Hall stands as a testament to the strength of its people. With walls adorned with trophies from past victories and a central fire pit that crackles with life, the hall is a gathering place for the village council, where decisions are made to ensure survival in the harsh, darkened world. The air is thick with the scent of smoke and old wood as tales of honor and bravery are told around the roaring flames.
The Council Chambers
Once the heart of governance and discussion in Seville, the Council Chambers is a grim reflection of a city enveloped in tyranny. Weekly gatherings once brimmed with fervent debates and policies, are now diminished to silent acquiescence under the king's harsh rule. The council's agenda has been replaced by orders from the military, reflecting a society fractured by corruption and a growing fascist regime. Elected officials, once the voice of the people, have been reduced to puppets, echoing the king's proclamations while shadows of dissent vanish into obscurity. The chamber stands as a testament to lost ideals, where the clang of weaponry now drowns out the whispers of reason.
The Emperor's Quarters
The Emperor's Quarters is a lavish yet oppressive space where the selfish desires of Emperor Redaz are manifested in both opulence and decay. A long, dimly lit passageway leads to a central table, perpetually laden with exquisite but untouched feasts, symbolizing both abundance and gluttony. Here, behind a veneer of luxury, the Emperor's steely grip on Stonehold Keep is maintained with the dark guidance of his advisor.
The Inspection Chamber
This heavily fortified chamber acts as the first line of security for Stonehold Keep, where officials carefully scrutinize all outgoing shipments of blastpowder and imported treasure destined for the Emperor. Guards wearing imposing armor stand vigilantly, examining the contents of wagons with suspicion, ensuring that no illicit materials slip past their watchful eyes.
The Maw
The Maw is a large, ominous pit that serves as both a brutal arena for gladiatorial combat and a site for settling disputes among the half-orc warriors. The ground is stained with the remnants of past battles, showcasing the ferocity of the fighters who have clashed here. Surrounding the pit are crude wooden stands, filled with rowdy spectators eager to witness the violence unfold.
The Stone Gate
The front gate of Hunger's End is a critical passage between safety and the dangers of the outside world. A narrow walkway crosses the small trench that encompasses the city, with a searching checkpoint before foreigners can enter. Soldiers, from Hunger's End and beyond, stand resolutely at their posts, their faces hardened by neglect and the grit of survival, while volunteers, fueled by the hope of a better future, assist in maintaining vigilance.
Yilnelz
Yilnelz is a quaint library nestled in the heart of Hunger's End, filled with the scent of aged paper and ink. Locals gather here to borrow tomes printed using traditional woodblock methods, preserving their stories while fostering a strong community bond. The library serves as both a refuge from the outside world and a sanctuary for learning and sharing knowledge.