Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 710 times |
Cloned | 66 times |
Created | 268 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Gareth Ironbark
Level 10 Elf Druid -
A wise male tree-like guardian with bark-like skin, protecting sacred groves with his enchanted staff. Strong and resilient, he is devoted to the preservation of nature.
Details
Race | Elf |
Class | Druid |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | 42, 73 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A sturdy male tree-like guardian. His skin resembles rough bark, and he wields a large enchanted wooden staff adorned with runes. He has deep green eyes that reflect the tranquility of the forest.
personality
Wise and steadfast, devoted to nature and its preservation.
backstory
Gareth Ironbark is a venerable tree-like guardian in his early centuries, known for his unwavering dedication to protecting the sacred groves of Myrith Forest. Born from ancient magic and the deepest roots of the forest, Gareth's form is a blend of living wood and natural elements, with his skin resembling rough, weathered bark. His deep green eyes are imbued with the wisdom and tranquility of the forest, reflecting the countless seasons he has witnessed. Gareth was created by the ancient druids of the elven people as a guardian for the most sacred parts of the forest. His purpose was to watch over these hallowed groves, ensuring that the delicate balance of nature was maintained and that no harm came to the sanctified land. With an enchanted staff adorned with ancient runes, Gareth possesses the ability to channel the forest's magic to both protect and heal. The staff, a powerful artifact crafted from the heartwood of an ancient tree.
Stats
Strength
18
Dexterity
12
Constitution
16
Intelligence
10
Wisdom
20
Charisma
14
Armor Class
16
Max HP
85
Speed
30
HP
85 / 85 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook