Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 710 times |
Cloned | 66 times |
Created | 268 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Count Varrik Blackthorn
Level 10 Human Warlock -
A cunning and manipulative nobleman with a tall, slender build, dark hair streaked with silver, and piercing gray eyes. Known for his ruthless business practices and dark ambivalences, he uses charm to control local farmers and traders while secretly aligning with a cult to gain power.
Details
Race | Human |
Class | Warlock |
Level | 10 |
Alignment | |
Pronouns | He/Him |
Location | 45, 62 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A tall, slender man in his mid-fifties with an air of cold elegance. He has dark hair streaked with silver, which is always immaculately styled. His piercing gray eyes are often described as unsettling. Dressed in the finest dark, rich fabrics that emphasize noble status, his expression typically reflects calm calculation. His voice is smooth, with a persuasive, almost hypnotic quality. He carries himself confidently, as someone accustomed to getting what he wants.
personality
Varrik is a master manipulator, skilled at reading people and exploiting their weaknesses for his own gain. He is cold, calculating, and utterly ruthless when it comes to achieving his goals. While he can be charming and courteous on the surface, this facade quickly fades when he is crossed. Varrik is driven by a deep-seated greed and a desire for power and sees others as mere tools to be used and discarded. Despite his malevolence, Varrik is highly intelligent and strategic, always several steps ahead of his enemies and allies alike.
backstory
Count Varrik Blackthorn is a man of wealth, power, and dark ambition. Born into a noble family with a long history of land ownership in the Verdant Plains, Varrik inherited the vast Blackthorn Estate at a young age after the untimely death of his parents under mysterious circumstances. His family was known for its ruthless business practices, but Varrik took it a step further, determined to expand his influence and wealth by any means necessary. Varrik is a cunning and manipulative figure, adept at using his charm and resources to control the local farmers and traders. Publicly, he presents himself as a generous landowner, offering loans and 'advice' to those in need. However, these favors come with steep, hidden costs. Farmers who fall into his debt often find themselves forced to sell their lands to him. His goal is to expand his control over the Verdant Plains and eventually dominate the entire region, all while hiding behind the mask of a concerned and philanthropic nobleman.
Stats
Strength
12
Dexterity
14
Constitution
10
Intelligence
18
Wisdom
16
Charisma
20
Armor Class
15
Max HP
50
Speed
30
HP
50 / 50 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook