Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 710 times |
Cloned | 66 times |
Created | 268 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Mirra Nightshade
Level 10 Human Warlock -
A female human witch who was once a healer. Now, she is a dark sorceress, manipulating swamp creatures and spreading dark magic.
Details
Race | Human |
Class | Warlock |
Level | 10 |
Alignment | |
Pronouns | She/Her |
Location | 140, -4120 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
An old, hunched ugly woman with a face marked by age and malevolence. She wears a mix of tattered robes and natural adornments, with a staff adorned with twisted vines and dark crystals.
personality
Cunning and malevolent, Mirra revels in her dark powers and enjoys toying with those who dare to enter her territory.
backstory
Mirra Nightshade is a witch of formidable power who once lived in a secluded corner of the Verdant Plains. Born into a family of nature-bound magic practitioners, she possessed a natural affinity for the arcane arts and the ability to manipulate the land’s energies. Her early life was marked by a deep connection to the natural world, and she used her abilities to protect and nurture the surrounding environment. However, Mirra's life took a dark turn when a group of settlers encroached upon her sacred grounds. They sought to exploit the land for its resources, disregarding the ancient pacts and natural balance that Mirra and her ancestors had sworn to protect. In her anger and desperation to defend her home, Mirra cast a powerful curse upon the settlers, transforming the lush and vibrant area into the bleak, desolate wasteland known as the Bleak Plains.
The curse twisted the land, causing it to wither and decay, left a bitter and vengeful figure. She withdrew further into isolation.
Stats
Strength
8
Dexterity
10
Constitution
14
Intelligence
18
Wisdom
16
Charisma
15
Armor Class
12
Max HP
60
Speed
30
HP
60 / 60 HP
XP
64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook