Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 710 times |
Cloned | 66 times |
Created | 268 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Timmy Windloss
Level 1 Human Rogue -
Timmy is a small human boy from Windridge, prone to fearfulness but with a rich imagination. He often plays around the old windmill, using it as his hiding place and adventure ground. Despite his timidness, he is a kind boy who yearns for connection and understanding.
Details
Race | Human |
Class | Rogue |
Level | 1 |
Alignment | |
Pronouns | He/Him |
Location | -3615, 4050 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A small human child, with tousled brown hair and big, fearful brown eyes. He wears a tattered blue shirt and brown shorts, with worn-out shoes that are slightly too big for him. His face is often smudged with dirt, and his cheeks are dusted with freckles, giving him a somewhat mischievous look despite his timid nature.
personality
Timmy is timid and cautious. He is easily frightened by loud sounds and often feels overwhelmed in crowds. However, he possesses a vivid imagination and can entertain himself for hours with stories and games in his own little world. Despite his fears, he is kind-hearted and has a strong desire to help others if given the chance.
backstory
Raised in the quiet village of Windridge, Timmy is a shy child who often seeks comfort in small spaces. The Abandoned Windmill near his home has become his favorite hiding spot, where he can play make-believe and avoid the loud noises of the outside world. Timmy is often anxious and fears unfamiliar situations, but the windmill feels like a safe haven for his imagination.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
15
Wisdom
12
Charisma
10
Armor Class
12
Max HP
8
Speed
30
HP
8 / 8 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook
Timmy Windloss is not a spellcaster.