Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 710 times |
Cloned | 66 times |
Created | 268 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Gorik Ironjaw
Level 5 Dwarf Fighter -
A stout and rugged dwarf foreman of the Iron Mine, known for his solid expertise, sharp eyes, and a possibly sinister hidden agenda. He bears the scars of his dangerous profession and is a respected, albeit feared, leader among miners.
Details
Race | Dwarf |
Class | Fighter |
Level | 5 |
Alignment | |
Pronouns | He/Him |
Location | -1122, 7978 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
A stout and rugged dwarf. He has a thick, black beard threaded with silver and sharp, calculating eyes that glint with suspicion. He wears heavy, worn mining gear, complete with a helmet that has a flickering lantern attached. His right hand is missing two fingers, a testament to the dangers of the mine.
personality
Grumpy yet knowledgeable, Gorik commands respect through fear and experience, but may harbor a darker, more greedy side.
backstory
Gorik is the grizzled foreman of the Iron Mine, known for his no-nonsense attitude and strict control over the miners. While he is respected for his expertise and experience, there are whispers that he is involved in underhanded dealings. Some say he has been secretly skimming valuable ores and selling them on the black market, while others believe he’s in league with dark forces that seek to control the mine for more sinister purposes.
Stats
Strength
16
Dexterity
10
Constitution
14
Intelligence
12
Wisdom
15
Charisma
8
Armor Class
16
Max HP
40
Speed
30
HP
40 / 40 HP
XP
6,5006,500 XP13,999
Level 5
Equipped Items
Spellbook
Gorik Ironjaw is not a spellcaster.