Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 710 times |
Cloned | 66 times |
Created | 268 days ago |
Last Updated | 82 days ago |
Visibility | Public |

Zorvath the Wizard
Level 15 Human Wizard -
An enigmatic older human wizard known for his mastery of arcane magic and his tragic past. He wears dark blue robes and has silver hair and deep violet eyes. Zorvath is introspective and cautious, with a willingness to assist those in genuine need, while being haunted by the consequences of his past experiments.
Details
Race | Human |
Class | Wizard |
Level | 15 |
Alignment | |
Pronouns | He/Him |
Location | 3454, 926 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold Pieces | 0 |
Silver Pieces | 0 |
Copper Pieces | 0 |
appearance
An older man with a tall, slender frame, draped in elaborate, dark blue robes adorned with intricate silver runes and constellations. He has long, silver hair flowing freely down his back, and a neatly trimmed silver beard, giving him a distinguished and slightly ethereal appearance. His eyes are a penetrating, deep violet, reflecting his arcane wisdom and the weight of his magical knowledge. He carries a staff topped with a glowing crystal, a focus for his magical power. Despite his somewhat imposing presence, there is an air of quiet melancholy about him.
personality
Zorvath is a complex sometimes joking individual—brilliant and eccentric, yet burdened by his own moral dilemmas. He is deeply introspective and cautious, having learned from the consequences of his past actions. Although he is reclusive, he is willing to offer his help to those who approach him with respect and genuine need. His demeanor is often reserved, and he speaks in measured, contemplative tones. Zorvath’s vast knowledge is accompanied by a sense of regret and a desire to use his powers to rectify or mitigate past mistakes, making him both a valuable ally and a cautionary figure in the world of magic.
backstory
Zorvath the Wizard is an enigmatic and reclusive figure known for his profound mastery of arcane magic and his deep knowledge of ancient lore. Once a renowned scholar and mage of the Arcane Academy in the heart of Eldoria, Zorvath withdrew from the public eye after a series of mysterious and controversial experiments. His most infamous and closely guarded secret is his experiment involving Sir Shadow, a magical cat he brought to life through a complex and forbidden ritual. This act, intended to explore the limits of magical animation and life, was both a triumph and a catalyst for Zorvath's self-imposed exile. Haunted by the consequences of his actions and the moral implications of his experiments, Zorvath now resides in a hidden tower deep within the Myrith Forest, where he continues his studies in isolation, occasionally emerging only to aid those who seek his knowledge or to resolve magical disturbances.
Stats
Strength
10
Dexterity
12
Constitution
14
Intelligence
20
Wisdom
16
Charisma
15
Armor Class
15
Max HP
85
Speed
30
HP
85 / 85 HP
XP
165,000165,000 XP194,999
Level 15
Equipped Items
Spellbook