Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 706 times |
Cloned | 65 times |
Created | 261 days ago |
Last Updated | 75 days ago |
Visibility | Public |

HP Range40 - 60 (Avg: 50)
AC15
XP700
Description
These are skilled archers and trackers who have made a pact with the darker fey of Myrith Forest. They have an otherworldly appearance, with green-tinged skin, elongated ears, and glowing eyes that hint at their fey influence. They hunt both man and beast, guided by their fey masters.
Details
Size | Medium |
Type | Fey |
CR | 3 |
XP | 700 |
Languages | Common, Sylvan |
Defenses
Armor Class | 15 |
HP Range | 40 - 60 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Enchanted Arrow
The Fey-Touched Hunter can fire a magical arrow that causes various effects such as sleep, confusion, or entanglement depending on the fey magic infused within it.
Forest Camouflage
The hunter can attempt to blend into their surroundings, gaining advantage on Stealth checks to remain hidden while in forested areas.