A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Played | 706 times |
Cloned | 65 times |
Created | 261 days ago |
Last Updated | 75 days ago |
Visibility | Public |

Description
A Will-o'-the-Wisp is a glowing, ethereal spirit that dances through the landscape, mesmerizing unwary travelers and leading them astray into mazes of shadows and danger. With its flickering light, it beckons those who wander into desolation, preying on their curiosity and drawing them towards perilous traps.
Size | Tiny |
Type | Undead |
CR | 2 |
XP | 450 |
Languages | Understands Common but cannot speak. |
Armor Class | 19 |
HP Range | 22 - 30 (Avg: 26) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Fear Aura
Any creature that starts its turn within 20 feet of the Will-o'-the-Wisp must succeed on a DC 14 Wisdom saving throw or be frightened until the start of its next turn.
Invisibility
The Will-o'-the-Wisp can turn itself invisible at will. This effect lasts until it attacks or uses a bonus action to become visible again.
Misdirection
The Will-o'-the-Wisp can choose one creature it can see within 30 feet. That creature must make a DC 14 Intelligence saving throw or have disadvantage on its next ability check or attack roll as it becomes momentarily disoriented by the Wisp's mesmerizing light.