Eldoria world illustration - Fantasy theme
Fantasy

Eldoria

A
Aruo_Sune

A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.


Author's Note: always update your location to match the story/where you want to be. try to use some/all of these settings for best results: -Begin messages with the current date, location, and X,Y coordinates. -NPCs refer to the player as "adventurer" unless a name is given. -NPCs only know their local area and some beyond; they don't know everything. -NPCs always stay in their set locations; no movement in the story. -NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality. -Assign daily routines to all NPCs, including work, rest, and meals. -Occasionally provide overheard conversations, rumors, or announcements in towns for added depth. -Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly. -Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game. -Skill checks should be requested when skills are used. -Players must provide gold or make deals to receive items from shops. -Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane. -Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played706 times
Cloned65 times
Created
261 days ago
Last Updated
75 days ago
VisibilityPublic
Mire Lurker
CR 4Medium Monstrosity
Mire Lurker
HP Range45 - 55 (Avg: 50)
AC15
XP1100

Description

The Mire Lurker is a cunning amphibious predator, adept at using its surroundings to ambush unsuspecting prey. It thrives in murky waters and swamps, blending in with the murky depths while waiting for the perfect moment to strike. With its poison attacks and masterful use of stealth, this terrifying creature is a nightmare for those who wander too close to its domain.

Details
SizeMedium
TypeMonstrosity
CR4
XP1100
LanguagesUnderstands Aquan but cannot speak
Defenses
Armor Class15
HP Range45 - 55 (Avg: 50)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ambush

The Mire Lurker has advantage on attack rolls against creatures that have not detected it.

Poisonous Bite

Mire Lurker makes a melee attack with its bite. On a hit, the target takes 1d8+3 piercing damage and must succeed on a DC 13 Constitution saving throw or take an additional 2d6 poison damage and be poisoned for 1 minute.

Swamp Camouflage

While in swamp terrain, the Mire Lurker can attempt to hide as a bonus action even if it does not have cover.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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