A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Played | 706 times |
Cloned | 65 times |
Created | 261 days ago |
Last Updated | 75 days ago |
Visibility | Public |

Description
The Gloom Stalker is a shadowy, elusive predator that thrives in the marsh’s darkness, making it a fearsome foe to any who venture too close to its territory. With an ability to meld with the shadows, it strikes from obscurity, using the murky waters and fog as its allies. This creature is driven by primal instincts, hunting for anything it deems prey in the cold, damp depths of its marshy home.
Size | Medium |
Type | Monstrosity |
CR | 5 |
XP | 1800 |
Languages | Understands Abyssal but cannot speak. |
Armor Class | 15 |
HP Range | 68 - 76 (Avg: 72) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Darkness Manipulation
The Gloom Stalker can cast the darkness spell centered on itself without expending a spell slot, creating a 15-foot radius of magical darkness that lasts for 10 minutes or until dismissed.
Hide in Shadows
When in dim light or darkness, the Gloom Stalker can take the Hide action as a bonus action. It has advantage on Dexterity (Stealth) checks made in such environments.
Shadow Strike
The Gloom Stalker makes a melee attack using its claws. On a hit, the target takes 2d6 + 4 slashing damage and must succeed on a DC 15 Dexterity saving throw or be blinded until the end of the Gloom Stalker's next turn.