Eldoria world illustration - Fantasy theme
Fantasy

Eldoria

A
Aruo_Sune

A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.


Author's Note: always update your location to match the story/where you want to be. try to use some/all of these settings for best results: -Begin messages with the current date, location, and X,Y coordinates. -NPCs refer to the player as "adventurer" unless a name is given. -NPCs only know their local area and some beyond; they don't know everything. -NPCs always stay in their set locations; no movement in the story. -NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality. -Assign daily routines to all NPCs, including work, rest, and meals. -Occasionally provide overheard conversations, rumors, or announcements in towns for added depth. -Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly. -Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game. -Skill checks should be requested when skills are used. -Players must provide gold or make deals to receive items from shops. -Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane. -Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played706 times
Cloned65 times
Created
261 days ago
Last Updated
75 days ago
VisibilityPublic
Gloom Stalker
CR 5Medium Monstrosity
Gloom Stalker
HP Range68 - 76 (Avg: 72)
AC15
XP1800

Description

The Gloom Stalker is a shadowy, elusive predator that thrives in the marsh’s darkness, making it a fearsome foe to any who venture too close to its territory. With an ability to meld with the shadows, it strikes from obscurity, using the murky waters and fog as its allies. This creature is driven by primal instincts, hunting for anything it deems prey in the cold, damp depths of its marshy home.

Details
SizeMedium
TypeMonstrosity
CR5
XP1800
LanguagesUnderstands Abyssal but cannot speak.
Defenses
Armor Class15
HP Range68 - 76 (Avg: 72)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Darkness Manipulation

The Gloom Stalker can cast the darkness spell centered on itself without expending a spell slot, creating a 15-foot radius of magical darkness that lasts for 10 minutes or until dismissed.

Hide in Shadows

When in dim light or darkness, the Gloom Stalker can take the Hide action as a bonus action. It has advantage on Dexterity (Stealth) checks made in such environments.

Shadow Strike

The Gloom Stalker makes a melee attack using its claws. On a hit, the target takes 2d6 + 4 slashing damage and must succeed on a DC 15 Dexterity saving throw or be blinded until the end of the Gloom Stalker's next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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