A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Played | 706 times |
Cloned | 65 times |
Created | 261 days ago |
Last Updated | 75 days ago |
Visibility | Public |

Description
A young, frost-dragon-like creature, a remnant of the Frost Wyrms that once ruled the skies. These wyrmlings are fiercely territorial and will defend their icy lairs to the death.
Size | Small |
Type | Dragon |
CR | 3 |
XP | 700 |
Languages | Common, Draconic |
Armor Class | 14 |
HP Range | 22 - 30 (Avg: 26) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Burrow
The wyrmling can burrow into snow and ice, becoming partially hidden for one round. It can use this ability as a reaction to avoid an attack, granting it advantage on its next attack roll.
Frost Breath
The wyrmling exhales a 15-foot cone of cold air. Each creature in that area must make a DC 13 Constitution saving throw, taking 10 (3d6) cold damage on a failed save, or half as much damage on a successful one. Additionally, creatures that fail the saving throw have their speed reduced by 10 feet until the end of their next turn.
Glacial Shield
The wyrmling encases itself in a swirling barrier of ice, granting it a +2 bonus to AC until the start of its next turn.