A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Played | 706 times |
Cloned | 65 times |
Created | 261 days ago |
Last Updated | 75 days ago |
Visibility | Public |

Description
The Warewolf is a terrifying hybrid creature that prowls the forests under the cloak of night. It possesses the primal ferocity of a wolf combined with the cunning and intelligence of a human. Known for its insatiable hunger and a relentless pursuit of prey, the Warewolf is feared by many, leaving tales of destruction in its wake. This creature transforms from a towering humanoid wolf into a more feral beast during the full moon, able to manipulate its form at will, causing panic wherever it roams.
Size | Medium |
Type | Monstrosity |
CR | 4 |
XP | 1100 |
Languages | Common, Sylvan |
Armor Class | 15 |
HP Range | 75 - 90 (Avg: 83) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
The Warewolf makes a bite attack with its elongated jaws. On a hit, the target takes 2d8 + 4 piercing damage and must succeed on a DC 16 Constitution saving throw or be subjected to the lycanthropy curse.
Claw
The Warewolf attacks with its claws. On a hit, the target takes 2d6 + 4 slashing damage.
Howl
As an action, the Warewolf lets out a terrifying howl. Each creature within 60 feet that can hear it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of the Warewolf's next turn.