Eldoria world illustration - Fantasy theme
Fantasy

Eldoria

A
Aruo_Sune

A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.


Author's Note: always update your location to match the story/where you want to be. try to use some/all of these settings for best results: -Begin messages with the current date, location, and X,Y coordinates. -NPCs refer to the player as "adventurer" unless a name is given. -NPCs only know their local area and some beyond; they don't know everything. -NPCs always stay in their set locations; no movement in the story. -NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality. -Assign daily routines to all NPCs, including work, rest, and meals. -Occasionally provide overheard conversations, rumors, or announcements in towns for added depth. -Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly. -Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game. -Skill checks should be requested when skills are used. -Players must provide gold or make deals to receive items from shops. -Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane. -Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played706 times
Cloned65 times
Created
261 days ago
Last Updated
75 days ago
VisibilityPublic
Warewolf
CR 4Medium Monstrosity
Warewolf
HP Range75 - 90 (Avg: 83)
AC15
XP1100

Description

The Warewolf is a terrifying hybrid creature that prowls the forests under the cloak of night. It possesses the primal ferocity of a wolf combined with the cunning and intelligence of a human. Known for its insatiable hunger and a relentless pursuit of prey, the Warewolf is feared by many, leaving tales of destruction in its wake. This creature transforms from a towering humanoid wolf into a more feral beast during the full moon, able to manipulate its form at will, causing panic wherever it roams.

Details
SizeMedium
TypeMonstrosity
CR4
XP1100
LanguagesCommon, Sylvan
Defenses
Armor Class15
HP Range75 - 90 (Avg: 83)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

The Warewolf makes a bite attack with its elongated jaws. On a hit, the target takes 2d8 + 4 piercing damage and must succeed on a DC 16 Constitution saving throw or be subjected to the lycanthropy curse.

Claw

The Warewolf attacks with its claws. On a hit, the target takes 2d6 + 4 slashing damage.

Howl

As an action, the Warewolf lets out a terrifying howl. Each creature within 60 feet that can hear it must succeed on a DC 15 Wisdom saving throw or be frightened until the end of the Warewolf's next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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