Eldoria world illustration - Fantasy theme
Fantasy

Eldoria

A
Aruo_Sune

A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.


Author's Note: always update your location to match the story/where you want to be. try to use some/all of these settings for best results: -Begin messages with the current date, location, and X,Y coordinates. -NPCs refer to the player as "adventurer" unless a name is given. -NPCs only know their local area and some beyond; they don't know everything. -NPCs always stay in their set locations; no movement in the story. -NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality. -Assign daily routines to all NPCs, including work, rest, and meals. -Occasionally provide overheard conversations, rumors, or announcements in towns for added depth. -Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly. -Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game. -Skill checks should be requested when skills are used. -Players must provide gold or make deals to receive items from shops. -Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane. -Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played706 times
Cloned65 times
Created
261 days ago
Last Updated
75 days ago
VisibilityPublic
Black Harvest Cultist
CR 2Medium Humanoid
Black Harvest Cultist
HP Range27 - 34 (Avg: 31)
AC13
XP450

Description

Members of a sinister cult that worships the darker aspects of nature, believing in a cycle of death and decay as necessary for renewal. They wear tattered robes made from burlap and dead plant matter, and their faces are often concealed by masks resembling skulls or twisted roots.

Details
SizeMedium
TypeHumanoid
CR2
XP450
LanguagesCommon, Sylvan
Defenses
Armor Class13
HP Range27 - 34 (Avg: 31)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Blight Touch

With a successful melee attack, the cultist can inflict a magical disease on a creature, causing them to take 1d8 necrotic damage at the start of their turn for 1 minute. The affected creature can make a Constitution saving throw at the end of each of its turns to end the effect.

Necrotic Harvest

The cultist can drain life force from a creature or object within 30 feet, dealing 2d6 necrotic damage and healing themselves for half the amount of damage dealt. This ability can be used once per turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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