A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Played | 706 times |
Cloned | 65 times |
Created | 261 days ago |
Last Updated | 75 days ago |
Visibility | Public |

Description
Members of a sinister cult that worships the darker aspects of nature, believing in a cycle of death and decay as necessary for renewal. They wear tattered robes made from burlap and dead plant matter, and their faces are often concealed by masks resembling skulls or twisted roots.
Size | Medium |
Type | Humanoid |
CR | 2 |
XP | 450 |
Languages | Common, Sylvan |
Armor Class | 13 |
HP Range | 27 - 34 (Avg: 31) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Blight Touch
With a successful melee attack, the cultist can inflict a magical disease on a creature, causing them to take 1d8 necrotic damage at the start of their turn for 1 minute. The affected creature can make a Constitution saving throw at the end of each of its turns to end the effect.
Necrotic Harvest
The cultist can drain life force from a creature or object within 30 feet, dealing 2d6 necrotic damage and healing themselves for half the amount of damage dealt. This ability can be used once per turn.