A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Played | 416 times |
Cloned | 45 times |
Created | 185 days ago |
Last Updated | Yesterday |
Visibility | Public |
Size | Large |
Type | Elemental |
CR | 11 |
XP | 7200 |
Languages | Auran |
Armor Class | 17 |
HP Range | 98 - 224 (Avg: 161) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | , |
Condition Immunities | None |
strength
21
dexterity
15
constitution
22
intelligence
15
wisdom
16
charisma
20
Create Whirlwind
A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the djinni can see within 120 feet of it. The whirlwind lasts as long as the djinni maintains concentration (as if concentrating on a spell). Any creature but the djinni that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The djinni can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the djinni loses sight of it. A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.
Multiattack
The djinni makes three scimitar attacks.
Scimitar
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage plus 3 (1d6) lightning or thunder damage (djinni's choice).