Eldoria world illustration - Fantasy theme
Fantasy

Eldoria

A
Aruo_Sune

A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.


Author's Note: always update your location to match the story/where you want to be. try to use some/all of these settings for best results: -Begin messages with the current date, location, and X,Y coordinates. -NPCs refer to the player as "adventurer" unless a name is given. -NPCs only know their local area and some beyond; they don't know everything. -NPCs always stay in their set locations; no movement in the story. -NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality. -Assign daily routines to all NPCs, including work, rest, and meals. -Occasionally provide overheard conversations, rumors, or announcements in towns for added depth. -Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly. -Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game. -Skill checks should be requested when skills are used. -Players must provide gold or make deals to receive items from shops. -Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane. -Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played706 times
Cloned65 times
Created
261 days ago
Last Updated
75 days ago
VisibilityPublic
Swamp Gas Elemental
CR 1Medium Elemental
Swamp Gas Elemental
HP Range45 - 55 (Avg: 50)
AC15
XP200

Description

The Swamp Gas Elemental is a sinister being born from the toxic vapors permeating the foulest swamps. Its form is an ever-shifting amalgamation of noxious gas and putrid mists, presenting a deceptive allure before unleashing a debilitating wave of poison upon intruders. With a malevolent intelligence, it serves as a guardian of its murky domain, entangling those who would dare trespass in its territory.

Details
SizeMedium
TypeElemental
CR1
XP200
Languages understands Common but cannot speak
Defenses
Armor Class15
HP Range45 - 55 (Avg: 50)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Poisonous Breath

The Swamp Gas Elemental exhales a cloud of toxic vapors in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

Whirlwind of Miasma

As an action, the Swamp Gas Elemental can transform into a swirling mist, moving through creatures and objects as if they were difficult terrain. It can remain in this gaseous form until the end of its next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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