A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Played | 706 times |
Cloned | 65 times |
Created | 261 days ago |
Last Updated | 75 days ago |
Visibility | Public |

Description
The Marsh Horror is a terrifying creature made of muck and twisted vegetation, blending seamlessly into its swampy surroundings. Its form shifts and writhes with the motion of the bog, creating an unsettling yet fascinating sight. Its presence sends shivers down the spine of even the bravest adventurer as it lurks in the murky depths of the marshes, waiting for the perfect moment to strike. Those unlucky enough to encounter this beast often find themselves ensnared by its poisonous attacks and high resistance to physical damage.
Size | Large |
Type | Monstrosity |
CR | 7 |
XP | 2900 |
Languages | Undercommon, Druidic |
Armor Class | 14 |
HP Range | 75 - 90 (Avg: 83) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Lurching Slam
The Marsh Horror makes a melee attack with its bulk, targeting one creature within 10 feet. The target must make a DC 16 Strength saving throw or take 3d10 bludgeoning damage and be knocked prone.
Poisonous Tendril
The Marsh Horror lashes out with a tendril of muck; a target must succeed on a DC 16 Constitution saving throw or take 2d8 poison damage and become poisoned for 1 minute.
Swamp Camouflage
The Marsh Horror can attempt to hide even when only lightly obscured by swamp mist or murky water. It has advantage on Dexterity (Stealth) checks made to hide in marsh terrain.