Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 706 times |
Cloned | 65 times |
Created | 262 days ago |
Last Updated | 76 days ago |
Visibility | Public |

HP Range7 - 7 (Avg: 7)
AC12
XP200
Description
The Giant Rat is a large, aggressive rodent often found in the fertile fields and meadows. Known for its ferocity and cunning nature, this disease-ridden creature scurries through the underbrush, searching for food and opportunities to attack unwary travelers. Giant Rats are notorious for their speed and their ability to spread disease through their bites, making them both a menace to wildlife and a significant threat to adventurers.
Details
Size | Medium |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | understands Common but can't speak |
Defenses
Armor Class | 12 |
HP Range | 7 - 7 (Avg: 7) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 + 2 piercing damage. The target must succeed on a DC 11 Constitution saving throw or be poisoned for 1 hour.