Eldoria world illustration - Fantasy theme
Fantasy

Eldoria

A
Aruo_Sune

A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.


Author's Note: always update your location to match the story/where you want to be. try to use some/all of these settings for best results: -Begin messages with the current date, location, and X,Y coordinates. -NPCs refer to the player as "adventurer" unless a name is given. -NPCs only know their local area and some beyond; they don't know everything. -NPCs always stay in their set locations; no movement in the story. -NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality. -Assign daily routines to all NPCs, including work, rest, and meals. -Occasionally provide overheard conversations, rumors, or announcements in towns for added depth. -Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly. -Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game. -Skill checks should be requested when skills are used. -Players must provide gold or make deals to receive items from shops. -Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane. -Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played706 times
Cloned65 times
Created
261 days ago
Last Updated
75 days ago
VisibilityPublic
Plains Hydra
CR 8Large Monstrosity
Plains Hydra
HP Range114 - 126 (Avg: 120)
AC15
XP3900

Description

The Plains Hydra is a fearsome multi-headed serpent that roams the grassy plains with unmatched agility. Its serpentine body glistens with scales that shimmer under the sun, while its heads, each with a mouth filled with venomous fangs, seem to adapt and grow stronger with every battle it endures. Known for its capacity to heal from fatal injuries, this creature is both a challenge and a wonder of nature.

Details
SizeLarge
TypeMonstrosity
CR8
XP3900
LanguagesUnderstands Abyssal but cannot speak
Defenses
Armor Class15
HP Range114 - 126 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (2d10 + 6) piercing damage plus 10 (3d6) poison damage.

Multiattack

The Plains Hydra makes three attacks: one with its bite and two with its heads.

Poison Breath (Recharge 5–6)

The hydra exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

Regeneration

The Plains Hydra regains 10 hit points at the start of its turn. If the hydra takes fire damage, this trait doesn't function at the start of the hydra's next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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