A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Played | 706 times |
Cloned | 65 times |
Created | 261 days ago |
Last Updated | 75 days ago |
Visibility | Public |

Description
The Plains Hydra is a fearsome multi-headed serpent that roams the grassy plains with unmatched agility. Its serpentine body glistens with scales that shimmer under the sun, while its heads, each with a mouth filled with venomous fangs, seem to adapt and grow stronger with every battle it endures. Known for its capacity to heal from fatal injuries, this creature is both a challenge and a wonder of nature.
Size | Large |
Type | Monstrosity |
CR | 8 |
XP | 3900 |
Languages | Understands Abyssal but cannot speak |
Armor Class | 15 |
HP Range | 114 - 126 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (2d10 + 6) piercing damage plus 10 (3d6) poison damage.
Multiattack
The Plains Hydra makes three attacks: one with its bite and two with its heads.
Poison Breath (Recharge 5–6)
The hydra exhales poisonous gas in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
Regeneration
The Plains Hydra regains 10 hit points at the start of its turn. If the hydra takes fire damage, this trait doesn't function at the start of the hydra's next turn.