Eldoria world illustration - Fantasy theme
Fantasy

Eldoria

A
Aruo_Sune

A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.


Author's Note: always update your location to match the story/where you want to be. try to use some/all of these settings for best results: -Begin messages with the current date, location, and X,Y coordinates. -NPCs refer to the player as "adventurer" unless a name is given. -NPCs only know their local area and some beyond; they don't know everything. -NPCs always stay in their set locations; no movement in the story. -NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality. -Assign daily routines to all NPCs, including work, rest, and meals. -Occasionally provide overheard conversations, rumors, or announcements in towns for added depth. -Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly. -Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game. -Skill checks should be requested when skills are used. -Players must provide gold or make deals to receive items from shops. -Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane. -Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played712 times
Cloned66 times
Created
271 days ago
Last Updated
85 days ago
VisibilityPublic
Frost Imp
CR 1Small Fiend
Frost Imp
HP Range17 - 21 (Avg: 19)
AC13
XP200

Description

A mischievous frost imp flits about, spreading mischief and chilly chaos wherever it goes. With its icy, translucent wings, it glides gracefully through the frosty environment, leaving a trail of frost in its wake. This cunning creature delights in playing tricks on unsuspecting travelers, using its ability to turn invisible to slip away just as quickly as it arrives.

Details
SizeSmall
TypeFiend
CR1
XP200
LanguagesCommon, Infernal
Defenses
Armor Class13
HP Range17 - 21 (Avg: 19)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Icy Touch

Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) cold damage. The target must succeed on a DC 12 Constitution saving throw or be slowed until the end of its next turn.

Invisibility

The Frost Imp can get itself and up to one other creature it touches invisible until it attacks or casts a spell, or its concentration ends.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service