Eldoria world illustration - Fantasy theme
Fantasy

Eldoria

A
Aruo_Sune

A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.


Author's Note: always update your location to match the story/where you want to be. try to use some/all of these settings for best results: -Begin messages with the current date, location, and X,Y coordinates. -NPCs refer to the player as "adventurer" unless a name is given. -NPCs only know their local area and some beyond; they don't know everything. -NPCs always stay in their set locations; no movement in the story. -NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality. -Assign daily routines to all NPCs, including work, rest, and meals. -Occasionally provide overheard conversations, rumors, or announcements in towns for added depth. -Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly. -Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game. -Skill checks should be requested when skills are used. -Players must provide gold or make deals to receive items from shops. -Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane. -Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played634 times
Cloned59 times
Created
244 days ago
Last Updated
58 days ago
VisibilityPublic
Icebound Spirit
CR 5Medium Undead
Icebound Spirit
HP Range45 - 55 (Avg: 50)
AC15
XP1800

Description

The Icebound Spirit is the vengeful essence of a fallen warrior, once brave but now eternally bound to the icy depths by ancient magic. It haunts its frozen domain, striking fear into the hearts of those who dare to intrude upon its resting place. The air around it seems to chill unnaturally, and a spectral wail carries through the ice-laden winds, warning intruders of their impending doom.

Details
SizeMedium
TypeUndead
CR5
XP1800
LanguagesCommon, understands Celestial but cannot speak
Defenses
Armor Class15
HP Range45 - 55 (Avg: 50)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Ice Chains

The Icebound Spirit conjures chains of ice that erupt from the ground to bind its enemies. Choose one target within 30 feet; the target must succeed on a Strength saving throw or be restrained by the ice chains until the end of its next turn.

Possession

The Icebound Spirit can take control of nearby inanimate objects or creatures. It can attempt to possess a creature that it can see within 30 feet by forcing it to make a Charisma saving throw. On a failed save, the spirit inhabits the creature's body, which is incapacitated while possessed.

Wail of the Frozen

The Icebound Spirit emits a chilling scream, forcing all creatures within a 30-foot radius to make a Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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