Eldoria world illustration - Fantasy theme
Fantasy

Eldoria

A
Aruo_Sune

A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.


Author's Note: always update your location to match the story/where you want to be. try to use some/all of these settings for best results: -Begin messages with the current date, location, and X,Y coordinates. -NPCs refer to the player as "adventurer" unless a name is given. -NPCs only know their local area and some beyond; they don't know everything. -NPCs always stay in their set locations; no movement in the story. -NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality. -Assign daily routines to all NPCs, including work, rest, and meals. -Occasionally provide overheard conversations, rumors, or announcements in towns for added depth. -Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly. -Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game. -Skill checks should be requested when skills are used. -Players must provide gold or make deals to receive items from shops. -Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane. -Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played547 times
Cloned52 times
Created
225 days ago
Last Updated
39 days ago
VisibilityPublic
Ice Troll
Ice Troll
Large Giant - CR 1
Smaller than its more fearsome relatives, this ice troll prowls the icy wilderness, blending into the snow. With frosty breath and jagged icicles adorning its back, it is a master of ambush in frigid environments. Its icy skin glistens in the pale light, making it appear like a living glacier as it waits patiently for its prey to wander too close.
Details
SizeLarge
TypeGiant
CR1
XP200
LanguagesGiant
Defenses
Armor Class14
HP Range84 - 100 (Avg: 92)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

20

dexterity

14

constitution

18

intelligence

3

wisdom

12

charisma

6

Actions

Frost Breath

The Ice Troll exhales a chilling blast of ice. Each creature in a 15-foot cone must make a DC 14 Constitution saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.

Ice Slam

The Ice Troll slams a target with its icy fist. On a hit, the target takes 10 (2d6 + 7) bludgeoning damage plus 3 (1d6) cold damage.

Regeneration

The Ice Troll regains 10 hit points at the start of its turn if it has at least 1 hit point and is not in fire.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service