Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 547 times |
Cloned | 52 times |
Created | 225 days ago |
Last Updated | 39 days ago |
Visibility | Public |

Ice Troll
Large Giant - CR 1
Smaller than its more fearsome relatives, this ice troll prowls the icy wilderness, blending into the snow. With frosty breath and jagged icicles adorning its back, it is a master of ambush in frigid environments. Its icy skin glistens in the pale light, making it appear like a living glacier as it waits patiently for its prey to wander too close.
Details
Size | Large |
Type | Giant |
CR | 1 |
XP | 200 |
Languages | Giant |
Defenses
Armor Class | 14 |
HP Range | 84 - 100 (Avg: 92) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
20
dexterity
14
constitution
18
intelligence
3
wisdom
12
charisma
6
Actions
Frost Breath
The Ice Troll exhales a chilling blast of ice. Each creature in a 15-foot cone must make a DC 14 Constitution saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.
Ice Slam
The Ice Troll slams a target with its icy fist. On a hit, the target takes 10 (2d6 + 7) bludgeoning damage plus 3 (1d6) cold damage.
Regeneration
The Ice Troll regains 10 hit points at the start of its turn if it has at least 1 hit point and is not in fire.