Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 547 times |
Cloned | 52 times |
Created | 225 days ago |
Last Updated | 39 days ago |
Visibility | Public |

Forest Guardian
Large Plant - CR 10
The Forest Guardian stands as a protector of the ancient woods, towering at over fifteen feet tall with a rugged, bark-like exterior that pulses with the hues of the forest. Its limbs appear gnarled and twisted, resembling the branches of the trees it guards, and its eyes glow with a soft emerald light, reflecting the soul of the forest. This being radiates an aura of tranquility and power, drawing creatures closer or repelling them from its sacred domain, depending on its will. When it moves, it does so with an earth-shaking grace, blending the beauty of nature with the ferocity of a protector.
Details
Size | Large |
Type | Plant |
CR | 10 |
XP | 5900 |
Languages | Common, Sylvan |
Defenses
Armor Class | 16 |
HP Range | 80 - 120 (Avg: 100) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Stats
strength
20
dexterity
10
constitution
18
intelligence
12
wisdom
16
charisma
14
Actions
Branch Slam
Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 5) bludgeoning damage.
Multiattack
The Forest Guardian makes two melee attacks with its branches.
Nature's Resurgence
The Forest Guardian regains 10 hit points at the start of its turn if it has at least 1 hit point.
Thorned Growth
The Forest Guardian causes a 20-foot radius area of forest floor to sprout thorns. Creatures entering or starting their turn in the area must succeed on a DC 16 Dexterity saving throw or take 18 (4d8) piercing damage.