Eldoria world illustration - Fantasy theme
Fantasy

Eldoria

A
Aruo_Sune

A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.


Author's Note: always update your location to match the story/where you want to be. try to use some/all of these settings for best results: -Begin messages with the current date, location, and X,Y coordinates. -NPCs refer to the player as "adventurer" unless a name is given. -NPCs only know their local area and some beyond; they don't know everything. -NPCs always stay in their set locations; no movement in the story. -NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality. -Assign daily routines to all NPCs, including work, rest, and meals. -Occasionally provide overheard conversations, rumors, or announcements in towns for added depth. -Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly. -Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game. -Skill checks should be requested when skills are used. -Players must provide gold or make deals to receive items from shops. -Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane. -Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played706 times
Cloned65 times
Created
261 days ago
Last Updated
75 days ago
VisibilityPublic
Bog Mummy
CR 1Medium Undead
Bog Mummy
HP Range36 - 45 (Avg: 41)
AC12
XP200

Description

The Bog Mummy is an ancient, preserved creature that lies concealed within the murky depths of the marshes. Once a guardian of forgotten tombs, it now defends its resting place from grave robbers and intruders. Its bandaged body is mottled with swamp flora, and it emits a foul, rancid odor reminiscent of decaying vegetation. As it shuffles forth, it brings the weight of decay with it, infecting those who are foolish enough to venture too close.

Details
SizeMedium
TypeUndead
CR1
XP200
LanguagesUnderstands Common but cannot speak.
Defenses
Armor Class12
HP Range36 - 45 (Avg: 41)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Creeping Decay

Once per day, the Bog Mummy can release a wave of necrotic energy. Each creature within a 10-foot radius must make a DC 12 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much on a successful one. Creatures that fail this saving throw are also affected by the poisoned condition for 1 minute.

Decaying Touch

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

Multiattack

The Bog Mummy makes two attacks with its decaying hands.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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