A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Played | 706 times |
Cloned | 65 times |
Created | 261 days ago |
Last Updated | 75 days ago |
Visibility | Public |

Description
The Bog Mummy is an ancient, preserved creature that lies concealed within the murky depths of the marshes. Once a guardian of forgotten tombs, it now defends its resting place from grave robbers and intruders. Its bandaged body is mottled with swamp flora, and it emits a foul, rancid odor reminiscent of decaying vegetation. As it shuffles forth, it brings the weight of decay with it, infecting those who are foolish enough to venture too close.
Size | Medium |
Type | Undead |
CR | 1 |
XP | 200 |
Languages | Understands Common but cannot speak. |
Armor Class | 12 |
HP Range | 36 - 45 (Avg: 41) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Creeping Decay
Once per day, the Bog Mummy can release a wave of necrotic energy. Each creature within a 10-foot radius must make a DC 12 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much on a successful one. Creatures that fail this saving throw are also affected by the poisoned condition for 1 minute.
Decaying Touch
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) necrotic damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.
Multiattack
The Bog Mummy makes two attacks with its decaying hands.