Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 719 times |
Cloned | 67 times |
Created | 281 days ago |
Last Updated | Yesterday |
Visibility | Public |

Ruins of the Kurok
Point of Interest
Details
Coordinates | (-5940, -6060) |
Description
The Ruins of the Marshes stand as a haunting testament to the once-thriving civilization of the Kurok, a people whose mastery of dark magic led to their ultimate downfall. Now entwined with vine-like plants and submerged beneath murky water, these remnants of grand structures are a dark invitation to adventure, echoing with the whispers of malevolent spirits. A chilling silence blankets the area, pierced only by the unnatural flickering light that hints at the lingering presence of the Kurok's arcane legacy.
Appearance
Aerial view of crumbling stone structures partially submerged in murky water, entwined with dark, vine-like plants under an overcast sky, with an unsettling greenish glow emanating from the heart of the ruins.