Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 719 times |
Cloned | 67 times |
Created | 281 days ago |
Last Updated | Yesterday |
Visibility | Public |

Snowland Iron Mines
Point of Interest
Details
Coordinates | (-839, 7992) |
Description
The Snowland Iron Mines are a critical source of iron for the Northland Kingdom, but have been overshadowed by recent accidents and rumors of curses. The atmosphere within the tunnels is filled with tension as miners toil under the watchful eye of their troubled overseer, Ingrid, trying to balance productivity with safety in the face of unknown dangers.
Appearance
A wide, jagged cleft in frost-covered mountains, flanked by towering rock faces glistening with frost, heavy iron gates guarding the entrance, and dark tunnels illuminated by flickering lanterns and magical lights.