Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 719 times |
Cloned | 67 times |
Created | 281 days ago |
Last Updated | Yesterday |
Visibility | Public |

Abandoned Windmill
Point of Interest
Details
Coordinates | (-3615, 4050) |
Description
The old abandoned windmill stands as a silent sentinel on the outskirts of Windridge, its weathered and forlorn structure a ghost of its former glory. Once a vital part of the community, it is now a relic of the past, overgrown with ivy and surrounded by debris, evoking an eerie atmosphere that whispers of forgotten tales.
Appearance
An overgrown windmill with broken and rusted blades, draped in ivy and creeping vines, standing forlornly at the edge of a dense, shadowy forest. Its tall, wooden structure is weather-beaten, with cracked and dirty windows letting in shafts of dim light, amidst a grim landscape scattered with remnants of decayed machinery.