Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 719 times |
Cloned | 67 times |
Created | 281 days ago |
Last Updated | Yesterday |
Visibility | Public |

Frostspire Keep
Point of Interest
Details
Coordinates | (-75, 8460) |
Description
Frostspire Keep serves as the formidable stronghold of the Northland Kingdom. Its architecture is a testament to the region's unforgiving climate, with sturdy stone walls and high towers designed to endure the brutal winter. Home to King Aric Throne, the castle boasts grand halls and essential living spaces that are essential for both defense and daily life amidst the relentless cold.
Appearance
Aerial view of Frostspire Keep perched on a rocky outcrop, surrounded by a wide moat shimmering under a pale winter sun, with icy blue banners fluttering against the dark stone walls and snow-covered tundra stretching into the distance.