Fantasy
A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.
Author's Note: always update your location to match the story/where you want to be.
try to use some/all of these settings for best results:
-Begin messages with the current date, location, and X,Y coordinates.
-NPCs refer to the player as "adventurer" unless a name is given.
-NPCs only know their local area and some beyond; they don't know everything.
-NPCs always stay in their set locations; no movement in the story.
-NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality.
-Assign daily routines to all NPCs, including work, rest, and meals.
-Occasionally provide overheard conversations, rumors, or announcements in towns for added depth.
-Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly.
-Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game.
-Skill checks should be requested when skills are used.
-Players must provide gold or make deals to receive items from shops.
-Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane.
-Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played | 547 times |
Cloned | 52 times |
Created | 225 days ago |
Last Updated | 39 days ago |
Visibility | Public |

Abyssal Crucible
Point of Interest
Details
Coordinates | (-5455, -8540) |
Description
The Abyssal Crucible is a treacherous chasm located deep within the Sunken Marshes, characterized by its dark vortex of swirling, murky waters. Legends whisper of Vyrmothrax, an ancient black dragon who resides here, merged with the dark energies of the land and transformed into an immortal, malevolent entity. Surrounded by jagged black stone spires, this cursed location exudes an aura of evil, where the waters are known to ensnare the unwary, dragging them into darkness.
Appearance
A foreboding chasm with swirling, murky waters creating a dark vortex, jagged black stone spires jutting out from the misty surroundings, under a thick, oppressive sky.