Eldoria world illustration - Fantasy theme
Fantasy

Eldoria

A
Aruo_Sune

A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.


Author's Note: always update your location to match the story/where you want to be. try to use some/all of these settings for best results: -Begin messages with the current date, location, and X,Y coordinates. -NPCs refer to the player as "adventurer" unless a name is given. -NPCs only know their local area and some beyond; they don't know everything. -NPCs always stay in their set locations; no movement in the story. -NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality. -Assign daily routines to all NPCs, including work, rest, and meals. -Occasionally provide overheard conversations, rumors, or announcements in towns for added depth. -Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly. -Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game. -Skill checks should be requested when skills are used. -Players must provide gold or make deals to receive items from shops. -Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane. -Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played719 times
Cloned67 times
Created
281 days ago
Last Updated
Yesterday
VisibilityPublic
Frostbound Bastille
Frostbound Bastille
Point of Interest
Details
Coordinates(9, 8386)
Description

Frostbound Bastille is a foreboding fortress carved into a mountainside, its walls perpetually covered in ice and snow. The prison is renowned for its harsh conditions, where the cold is as much a deterrent as the guards. Tall, frost-rimed towers watch over the barren landscape, and the interior is a labyrinth of freezing stone corridors and iron cells. The prison is considered inescapable due to the extreme weather and isolation. Only the most dangerous and notorious criminals from across Eldoria are transported here, with the prison gates opening twice a day—once for a prisoner cart to enter and once a few hours later for it to leave, escorted by heavily armed guards.

Appearance

Aerial view of Frostbound Bastille, with its imposing icy walls and towering frost-rimed spires emerging from the snow-covered tundra, under a grim, overcast sky

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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