Eldoria world illustration - Fantasy theme
Fantasy

Eldoria

A
Aruo_Sune

A magical world of omens divided, Clashing realms, adventure sees good and evil an eternal battle.


Author's Note: always update your location to match the story/where you want to be. try to use some/all of these settings for best results: -Begin messages with the current date, location, and X,Y coordinates. -NPCs refer to the player as "adventurer" unless a name is given. -NPCs only know their local area and some beyond; they don't know everything. -NPCs always stay in their set locations; no movement in the story. -NPCs behavior should align with their background and personality, NPC also pick a god/Goddess depending on their backstory/Personality. -Assign daily routines to all NPCs, including work, rest, and meals. -Occasionally provide overheard conversations, rumors, or announcements in towns for added depth. -Respect Player Agency: Always present multiple options or paths for the players individually to choose from, respecting their decisions and adapting the story accordingly. -Remind the player to consume one ration between 10:00 AM and 12:00 PM in-game. -Skill checks should be requested when skills are used. -Players must provide gold or make deals to receive items from shops. -Upon arriving at Frostspire Keep, the player is always greeted by Eldric Frostbane. -Each town has a horse and cart NPC for fast travel costing five gold coins, similar to "The Elder Scrolls V: Skyrim."
Played719 times
Cloned67 times
Created
281 days ago
Last Updated
Yesterday
VisibilityPublic
Temple of the Eternal Night
Temple of the Eternal Night
Point of Interest
Details
Coordinates(4093, 9320)
Description

Deep within a labyrinthine network of caverns beneath a mountain, the hidden Temple of the Eternal Night is a forbidding site that echoes with the whispers of Morvath's domain. Accessible only to the most determined of adventurers, its treasures and dangers are protected by the very darkness that envelops it, as the essence of death hangs heavily in the air.

Appearance

Gloomy cavern entrance leading into an expansive hall with walls shimmering with spectral flames, darkness seeming to pulse with shadowy figures floating in the air, creating an atmosphere of dread under a canopy of rock and silence.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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